To answer my question last week about differentiating the style, the answer is, "Not really, but we'll throw in some castle and some new computer textures."
Prison: 2/5 Successfully ups the ante from the first "episode" (and that opening plasma gun is a nice treat). But it's just not a very fun level. And the prison theme is very poorly used. People have whined enough about Doom maps not looking like what they're named, but the Doom engine can (and has already with the Wolfenstein bonus map) done a dungeon/prison well. Special unshoutout to the double-quad-teleporters in a lava pit. I love doubling up on bad mechanics AND making you take damage while testing them.
Metal: 1/5 Mandatory secret that isn't a secret and is filled with bad guys instead of loot? Pass. Some poor enemy placement doesn't help.
Stronghold: 0/5 Ooops, all former humans is an acceptable gimmick for one level. Not for two in a row. Possibly the ugliest level I've ever played.
Redemption: 2/5 Aesthetically and difficulty-wise this map belongs in the first episode. A couple weird design choices (too many switches and backtracking) keep it meh.
Storage Facility: 1/5 What if we made a crate maze, but put all the monsters in a teleport trap so you could kill them one at a time and not bother with the maze.
Ugh
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