Christen Kile is the most prolific contributor to The Master Levels, with a half dozen (over a quarter of the total collection to his name.
The Catwalk: 3/5 That triple ledge room is kind of cool, but it gets backtrack heavy towards the end.
The Fistula: 3/5 The three story elevator was cute. Otherwise, functional if generic.
The Combine: 3/5 It was at this moment that I realized these aren't in alphabetical order, but are (mostly) grouped by author. This level has some fun bits like the steps out of the slime pit, but is drug down by Klie's obsession with gimmicks like multi-switches (that only sort of work due to the fact that you can hit switches from above/below).
Subspace: 2/5 The shoot door>lost soul swarm puzzle at the beginning is tacky, and once you've cleared a room or two the difficulty takes a nosedive. Klie continues with his "unreachable shelves" but doesn't really back them up with actual puzzles (did you look for the switch BEHIND YOU!?)
Subterra: 2/5 (Why is Paradox here on the level list?) Starts you underground (ha!) with a shotgun, which is nice. Has one of those clustered teleporters, which I've never been a fan of. The easiest of today's levels.
The Garrison: 3/5 A well placed berserk alleviates the early level ammo shortage. This is Klie's largest level, and gives you more monsters and guns to play with. Would benefit from a bit tougher end, but the final bridge raise is kind of cool.
Not really enthused with any of these levels, but I think they'd have rated pretty decent back in 1995. Like I said, part of the appeal of them (today) is reliving that feeling of downloading (or getting a disk from your friend) with a blob of random stuff to shoot through on the weekend and hope they're good.
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