Friday, September 5, 2025

Doom Master Levels: Tom Mustaine

 Tom gets one level, but it's a good one: Paradox

It's a castle style level, one of the more common themes as far back as Doom 2's "The Inmost Dens." You start on the outside, with the option to run left or right up the ramparts, while shotgunners and Revenants take pot shots at you from the center. You have to sort of peel back the layers, working from the outside to the inside, picking off small groups as you acquire more weapons. Most of the arsenal (minus the chainsaw) is present, though a few come so late that they're kind of pointless. Health is fairly plentiful, but there's no armor (save a single megasphere in a secret) which leads to an interesting dynamic. It's real easy to die if you get caught out, but also easy to pop yourself back up even if you're low. I wouldn't have minded a slightly harder ending (by the time you get through the yellow key room around the midpoint, it's basically over unless you get careless).

4/5 solid level. Better than a good chunk of the actual Doom 2 levels, and the strongest I've played so far at around half way through the Master Levels.

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