Saturday, June 28, 2025

"Woodcraft and Camping" by George "Nessmuk" Sears Part 1 (Ch 1)

 I've got a lot of camping coming up next month, so I thought it'd be fun to do a camping book for a bit. I talked about this a little last year when I was suffering through the transcendentalists. It's not long, only a hundred pages or so, so I'll probably be able to bang it out in a week or two.

Gutenberg here

Commented copy here

Chapter I OVERWORK AND RECREATION—OUTING AND OUTERS HOW TO DO IT, AND WHY THEY MISS IT

Sears starts with a plea to avoid overwork, and to relax more. 

Too true. And it is the constant strain, without let-up or relaxation, that, in nine cases out of ten, snaps the cord and ends in what the doctors call "nervous prostration"—something akin to paralysis—from which the sufferer seldom wholly recovers.

Nessmuk is here for the common man!
 useful men, many of them far from being rich; mechanics, artists, writers, merchants, clerks, business men—workers, so to speak

Stop pacing so much stuff!

 But one thing all admit. Each and every one has gone to his chosen ground with too much impedimenta, too much duffle; and nearly all have used boats at least twice as heavy as they need to have been. The temptation to buy this or that bit of indispensable camp-kit has been too strong, and we have gone to the blessed woods, handicapped with a load fit for a pack-mule. This is not how to do it.

Go light; the lighter the better, so that you have the simplest material for health, comfort and enjoyment. 

I always tell my wife when we travel that every item we bring is a little more stress. Sometimes its worth it. (You can pry my extra water bottles out of my cold, well hydrated, hands.) A lot of times, it's not.

A soft, warm blanket-bag, open at the ends, and just long enough to cover the sleeper, with an oblong square of water-proofed cotton cloth 6×8 feet, will give warmth and shelter by night and will weigh together five or six pounds.

I'm going to do my first tarp shelter trip later this month. I'm excited. Hopefully it's not a disaster.

 

Now, time for a birthday party! This was fun. Looking forward to the rest.


Friday, June 27, 2025

Ben Franklin Does Back to The Future

 Extract of a Letter concerning Electricity, from Mr. B. Franklin to Mons. Delibard (1755) 

Bonus: 
A modern recreation


Summary: Lightning rods will stop your church from exploding.

Commentary: Held off on this one, since I suspected it might be in one of the larger readings. I like Ben, but I think I'm getting burned out on him. I guess there is too much of a good thing (MODERATION. Avoid extremes; forbear resenting injuries so much as you think they deserve.) I think I'll probably head back to The Gateway if I want short one day selections.

This whole thing started with me trying to find Franklin's account of the famous kite experiment. This isn't quite it, but a related one. 

I like that 270 years ago we were calling electricity a liquid.

Thursday, June 26, 2025

I am not a very good artist

 I played some Kirby's Adventure today (apparently this is turning into a gaming blog for a bit). It is a much better game than Metroid Dread. I was going to put a joke in here about how modern it is, but really, it has better implementation of a lot of things:

1. Repeating minibosses (but like 3 times as many!)

2. QTEs (mostly as optional bonus events)

3. Secrets requiring special abilities (in about the same variety, despite being a 30 year old NES game)

Seriously, go play Kirby's Adventure

It even tells you how to draw Kirby in the intro:

They may it look so easy


And here's my attempts:


Maybe I'll just stick to the literary arts...


Wednesday, June 25, 2025

Metroid Dredd: What if we took everything people disliked about Fusion, and made it worse?

 I'm ready for a little bit of a break from THE CLASSICS, so here's something else for today. We got a Switch 2 at launch, and in between playing Mario Kart World, I'm taking some time to dig around in the back catalog. I grabbed Metroid Dread, and vacillate between enjoying it and just wanted it to be over.

If you're not a fan, here's the short version on Metroid as a whole. Samus Aran (IS A GIRL!) is a bounty hunter. In the first game (and the GBA remake) she's contracted by the Galactic Federation to attack the planet Zebes, and stop the Space Pirates there who are using Metroids (flying enery sucking jelly fish parasites) for evil.


Thanks Smashwiki

A Metroid.

The Metroid games (along with Castlevania: Symphony of the Night) were the forerunners of the modern "Metroidvania" genre. Wander around a big map, find new gear/powerups/magic, use that to access more areas, repeat. You might start the game with only basic abilities (walk, a shortish jump, a weak attack) and then find a better weapon somewhere. That'll let you kill stronger enemies, and blow opened armored doors. One of those doors will have an item that lets you jump further or double jump, that'll let you climb higher to find the armor that lets you enter the lava cave, etc.

Dread is the 6th mainline title, and the most recent in both the real world and series chronology.

Metroid II: Return of Samus moved the series to Gameboy (it's kind of drifted around but is more on the handheld side of things ever since). Most famous for introducing Samus's giant pauldrons, and for the dramatic choice of having you genocide all but one of the titular Metroids on their home planet of SR388. It got an okay remake on the 3DS (same devs as Dread), and a much better fan remake on PC that Nintendo tried to shut down, but isn't too hard to find.
Metroid 2 Cover
I could've had this game for free. I picked Dr. Mario instead. Mistakes were made.






A couple years later, Super Metroid came out for the SNES. At the end of the last game, Samus found the final Metroid in its larval state and took it back to a lab for study.  Ridley (a Space Pirate that looks like a dragon, and Samus's arch-nemesis/backstory parent murderer) attacks, steals it, and takes it back to Zebes. It's a perennial best game ever choice, and still holds up. In the end, the baby metroid sacrifices itself to save Samus, and no games came out for almost a decade.

Which brings us the Metroid Fusion for the GBA, the game which Dread IMO, was made to "fix", but failed at. Metroid Fusion is a good videogame, but not a great Metroid game. It controls well, the power ups are fun, the bosses are solid, it's creepy when it wants to be, etc., etc. But you spend the whole time with a computerized version of your ex-boyfriend bossing you around. That's not very "wander around in caves nonlinearly), which is what most people wanted/expected. Doors are locked, paths are marked, it's a very cool guided tour of a research space station with new/different alien parasites (the X Parasites, which have gone out of control without and Metroids to prey on them), but a very guided tour.

There's also Metroid: Other M a Wii game that everyone hated that didn't really advance the story (it takes place between Super and Fusion). And a ton of spin offs, most notably the very popular first person Prime series, which takes place between the first and second mainline games.

So, why is Dread bad?  Short version: MercuryStream (the out of house developer that worked with Nintendo) learned all the wrong lessons from the "problems" with Fusion, and made them worse. Thus, instead of a good game/bad Metroid, we wind up with a flat bad game. Before I go any further, I want to link this blog post by Michael "Kayin" O'Reilly, the developer of I Wanna Be the Guy. It covers a lot of the same ground, and he knows way more about games than I do.

The two issues that people like to site about Fusion are:

1. The SA-X

2. Railroading

And neither one of these is wrong. The SA-X is a cool idea for a lot of reasons (which I'll get back to later) but its AI sucks, and that really hampers its potential. And Fusion is by far the most railroady Metroid game. While they vary in where they fall on the truly wandering around aimlessly to aggressively nudging you in the right direction spectrum, none lock you out of areas and say "GO HERE!" as much as Fusion.

How do they make those things worse? E.M.M.I. and slightly different railroading.

E.M.M.I. (Extraplanetary Multiform Mobile Identifier) are nigh-indestructible DNA harvesting robots. They want to drill into Samus's skull and suck out the Metroid DNA that got stuck in there at the beginning of Fusion. A lot of people have complained about these for a lot of reasons. I'm not here to rehash the argument (yes, they're bad, and I think the devs knew it, but were stuck with them), but I want to show how they're emblematic of MercurySteam learning all the wrong lessons from Fusion, and how they represent the greater problems with the game's design as a whole. Those issues are:

1. Stuff for the sake of stuff

2. The story is, "Fuck you, player!"

3. Not letting you play Metroid.

4. Parry this, you filthy casual! 

There are 8 E.M.M.I.s in the game. The middle 6 are largely interchangable. They chase after you with increasingly effective powers, which are, in general, slightly outpaced by Samus's upgrades. The first one is actually kind of cool. The last one gets cutscene murdered when MercuryStream realized they let you get 90% through the game and they forgot to put the plot they wanted in.

The first E.M.M.I chases Samus, but is visibly damaged. It kind of does a zombie shamble after her. A better game would use this for atmosphere, but Dread just uses it as a tutorial for how they work and how you'll fight them throughout the game. It is, by far, the best one in the game, since it's one of the few that actually does anything besides chasing you around being annoying. That lack of personality is the first sign that the devs had no idea what they were doing when they "fixed" Fusion.

The E.M.M.I.'s replace the SA-X from Fusion. In theory, SA-X is even more unstoppable than they are. In the opening of the game, Samus is escorting some scientists, when a yellow blob pops out of a small alien she killed, globs onto her, and almost kills her. They have to partially cut her out of her famous powersuit (see Metroid 2 pic above), as the alien has taken over her nervous system. (Short aside for non-fans, Samus's powersuit was created by the Chozo, a species of bird-aliens with super advanced technology. Even its weakest form is on par with anything that the galaxy at large has access to. It's physically integrated with her body and, up until this point, she's basically never seen without it, except as a reward for clearing the games under a certain time. They also enhanced her physically with some of their own DNA. Taking her down and losing the suit is a big deal.) They inject her with some Metroid DNA as a last resort, and it's able to fight off the parasite, and modifies the suit. It's blue now (usually orange before), more organic, and less bulky.

The parts they cut out are sent to a research lab, but eventually reanimate due to the parasite forming the SA-X (Samus-Aran X parasite). Other than having no pupils, it looks just like Samus's iconic form. 

It's a cool story/gameplay idea. Samus is depowered (this happens between most games, but losing the suit is one of the better reasons), turned into something new (your previous enemy), and you have to deal with something that looks like the old Samus chasing you around and trying to murder you. It's an obvious near final boss, and finally beating it is so satisfying.

All that aside, it only show up about half a dozen times throughout the game, is predictable, and pretty easy to dodge. Yeah, it's invincible and can freeze you (the Metroid DNA makes Samus vulnerable to the Ice Beam, one of her trademark weapons, and the primary one used by the SA-X) and then kill you easily, but it also has the pathfinding of a 6 month old baby.

Fusion ends with Samus facing down (and losing to) a cloned Omega Metroid. At the last second, the seemingly defeated SA-X rushes in, fights the Metroid (whether this is because the X sees the Metroid as a bigger threat, or some of that Samus-heroine DNA is shining through is left up to you), loses, and is absorbed by Samus. Samus finally looks like Samus again (taking on the suits traditional orange color scheme), gets the Ice Beam back, and beats the Metroid.

It's really cool.

E.M.M.I. are generic robots with almost no backstory and no reason for you to care. They're color coded, and have slightly different abilities, but mostly kill Samus by bumping into her to trigger a crappy quick-time-event cutscene. Most of the bosses are actually QTE cutscenes for the most part. In a game that came out in 2021. Why? It's not even for bonus damage, some just become invincible when you take off enough health and make you go through their attack pattern until you hit the counter to advance to the next stage.

And, again, there are 8 of them. You get to cutscene the last one, but that's 7 almost identical boss fights. Oh, and to beat them you have to absorb the power of a nearby Central Unit to temporarily unlock the OMEGA CANNON. Each CU is also a virtually identical mini-boss fight, followed by a forced tutorial for the gimmicky super cannon you have to use to kill the E.M.M.I. by standing there and shooting its face for a long time until it melts, followed by firing a charged blast. The camera and controls in these sections are different than for the rest of the game (something people complained about in Other M, another unlearned lesson), and they basically just consist of "find a long hallway and aim good." It's okay, since every one is preceded by the exact same forced tutorial, in case your forgot. (If you have to insert the same tutorial a half dozen times, maybe just make the awkward mini-game better?) There's about 10 other repeat boss/mini boss fights throughout the game, again leading to the question of why we need so many of them in the first place?

One E.M.M.I. could've been a unique, if meh, boss. 6 more are just filler. The Central Units are a little better. They have some callbacks to old Metroid bosses, and don't really scale, so they let you see how you're powering up. I don't love them, but I might forgive sprinkling four or five through the game to show your progression. 

SA-X wasn't bad because it was uninteresting thematically, it was bad because (once you learned the pattern) it was trivial. E.M.M.I. are thematically boring, and only slightly harder to get around once you learn how to deal with them. Except the game shoves in an extra power up and tells you to deal with them the wrong way.

E.M.M.I. are really movement and memorization challenges. Find the route, execute it quickly and with percision, and 90% of the time you'll be fine. (The other 10% is when they spawn in a bad place and you just have to wait.) But the game doesn't say, "Plot your route carefully and move quickly to minimize your exposure to E.M.M.I. Instead, it says, "Use the Phantom Cloak." Phantom Cloak is a new ability that lets Samus go invisible for a limited amount of time while stationary or moving slowly. Stealth is not totally unheard of in Metroid games (though never a core mechanic), but the implementation here is poor. Basically, while cloaked, you move slowly but E.M.M.I. can't find you. They can still bump you to trigger their attack. Even if we accept the use of a stealth mechanic here, the conflict between the high speed acrobatics that are your main defence against E.M.M.I. and the slow speed of the cloak is confusing and annoying. And neither of these fit with the overall gameplay of Metroid, which is explore-shoot-platform. There's not time to explore when you're trying to clear a room in 10 seconds, you don't fight the E.M.M.I. (even SA-X could be stunned with some weapons), but you do get to platform around, I guess. The Cloak is basically useless outside of E.M.M.I. (it lets you avoid "normal" enemies, but is almost never worth it due to the speed/time issues and opens a few doors), making it the first of the game's completely pointless power ups, which (along with the excessive bosses/minibosses) are point one on my list.

In short, the player has no reason to care about E.M.M.I. from a story perspective, they're not fun (sometimes even anti-fun) to deal with, and there's at least twice as many as their needed to be.

The same thing happens with power ups and bosses in general. I'd often sit down to play for half an hour or so, fight three or four bosses (at least one of which was usually a repeat, and at best one of which would be interesting) to get a couple power ups. Sometimes I'd get one that replaced the previous one only a pick up or two later (why do cross bombs exist?) 

Missiles are probably the best example of this. The traditional progression is Missile>Missile Tanks> Super Missile. Samus gets the basic missiles pretty early (usually item one or two) expands her ammo by finding "Missile Tanks" (in most games these are actually the same power up and the first Missile Tank gives you missiles), and eventually upgrade them with Super Missiles. Fusion swapped the Super Missile for Ice Missiles, since Samus can't use the Ice Beam (Metroids are allergic to ice), and added a charge missile. It was cool, shot a giant snow flake all over the screen. Dread starts you with missiles (weaker than they were in previous games), gives you Super and Ice Missiles as separate upgrades, and then adds a weird mini-seeker missile. And has two kinds of missile tanks. Regular (+2 missiles, down from +5 in most games) and Plus (+10). By the end of my non-completionist playthrough, I had over 200 missiles. I sure loved doing puzzles to find powerups that gave me less than 1% more ammo capacity. (For the record, I don't think there's much advantage to going over about 150, even for the toughest bosses.) But hey, it let them put 80-some missile pickups in the game, and more is better, right?

The same goes for health. Energy Tanks were good enough for the last 40 years, but we need to do Zelda heart pieces that you need to combine to make a tank now (but also regular tanks, and technically they came from Other M, but maybe don't copy stuff from the worst game in the series?)

It even extends to basic weapons and power ups. Many of the classic abilities have downgraded versions (diffusion beam that sort of goes through walls before wave beam, cross bombs before power bombs). Several other abilities are downgraded for no reasons. The Space Jump has tighter timing than it had in Fusion or Super and the "Pulse Radar" is like a boring version of the X-Ray scope.

So much is in this game just to be in there, and even then expect to only take ~10 hours real time on your first playthrough.

So, that's all the ways that E.M.M.I. shows what's wrong with Dread. But the SA-X was only one of the the critiques people gave Fusion. The other was the railroady map routing. 

Traditionally, your exploration in Metroid games is mostly limited by your abilities. There were occasional, "kill the boss to open" doors, but they were rare. Fusion forces you to follow the mission sequence, and just seals the airlocks behind you. Dread pretends not to do this for most of the game, but still has a bossy computer, and randomly closing doors. I just about gave up on the game when, about 2/3 of the way through, half the map froze and it went, "Uhhh, I don't know why this happened, the X Parasites must be afraid of you." You're just forcing me to the next boss fight game, be honest about it.

Even worse are the huge amount of one way doors and other paths. These are fairly rare in most of the Metroid games. But in Dread you're constantly double checking the map to make sure those rooms actually connect, and there isn't a random wall where a door "should" be or anything. Even worse is the completely disconnected area-map. The game is split into several areas, like most Metroid games, and each is connected by a poorly disguised loading screen, sorry, Samus awkwardly sitting in a subway car, no wait... a visual transportation method. There we go. There are even some teleporters scattered around so you can fast travel! Except they're all two way only and sometimes lead to dead ends. By the end of the game I started using a walkthrough to make sure I was reading the railroad right, since taking the time it took to run across the map, dogleg around weird dead ends, etc. was too long for me to waste if I was wrong.

There's just no reason for it to be this way, and it required MercuryStream to actively decide to do it. No one forced them to turn "normal" doors into one ways. Add in the seemingly random boss fights with minimal connection to power ups, and the much weakened movement abilities (no spider-ball, bad space jump, etc.) and it's just a chore to move through the map, even when the game only gives you one way to go.

Besides the big issues, I have a couple smaller complaints:

1. Shinespark Puzzles everywhere: The Shinespark is a special move Samus can do by charging the speed booster and then dashing in a direction. I've always found it a little awkward, but it's a core mechanic at this point. The problem is that Dread's bonus item puzzles over rely on it, while skipping over other options. I don't know that I actually used the Grapple Beam as a swing (as opposed to a door unlocker) a half dozen times in the game. No Ice Beam/Missile free the enemy to use as a platform challenges. One or two bomb jumps total? Why neglect so many classic Metroid puzzles just to squeeze in another "find a close enough flat stretch, then do a jump puzzle"?

2. Health Energy are just Zelda hearts now. A lot of attacks (especially bosses) knock off a whole health tank or more. It's not a big deal, since killing a random enemy (including the filler in the boss rooms) gives back the same amount. It's just weird to go from going +/- 5 or 10 health most of the time in older gamers to +/- 100~

3. WTF is this story? I could probably do a whole post on this, and I just don't care enough. The traditional Metroid games do minimal direct storytelling and keep it environmental. There are, charitably, a half dozen characters across the first 3 games. Dread decides we need dialogue and cutscenes and stuff, but it's all kind of pointless (the big bad wants to conquer the galaxy! He'll use Samus to do it! Samus is kind of a ditz now! There's betrayal! That doesn't really make sense! Characters pop up at random!)

This is the point where I'd normally suggest how to fix the game. I don't have an answer. Throw out the E.M.M.I.s, get an actual plot, redo the whole upgrade structure, redo the map... Have some clue what a good game or a good Metroid game looks like? I'm gonna go back and replay some of the others I think.

Tuesday, June 24, 2025

Ben Franklin: To an Engraver in Paris (1778)

 Ben Franklin: To an Engraver in Paris (1778)

Bonus: 

Toga, toga, toga!

Summary/Commentary: I think I'm ready for a break from these. I've got a rant to whine about how much I dislike Metroid: Dread that I could do in a day or two. I've got one or two bosses left, and I want to make sure I'm all the way done before I complain about it.

Until then, short Ben Franklin!

It's just him saying that he didn't do the entire revolution by himself. Also, put Congress in Roman clothes. Good on you for staying humble (most of the time), Ben Franklin.

Saturday, June 21, 2025

DCC!

 Dungeon Crawl Classics has enough Cs to qualify for the blog, is a fun game, and uses funny dice. I'M TIRED!



Friday, June 20, 2025

The Ephemera: An Emblem of Human Life (1778)

 The Ephemera: An Emblem of Human Life

Bonus: 

WHERE IS MY FIFE AND DRUM CARELESS WHISPER COVER!?

Summary: Life is short: Try to be a good person and get laid.

Commentary: I'm not sure why I started with the Wikisource list for Franklin instead of any others. I've started to grab from other places now, but it'll make it harder to stay organized. I assume I'll want to more onto something else well before I run out of everything he ever wrote, though.

" You know I understand all the inferior animal tongues. My too great application to the study of them is the best excuse I can give for the little progress I have made in your charming language." 

I was going to put a gif here, but no gif, no matter how perfectly looped, can be a smoooooth as Ben Franklin.

"in hopes it will likewise amuse her to whom I am so much indebted for the most pleasing of all amusements, her delicious company and heavenly harmony."

Ben Franklin's pimpery aside, I think he presents a compelling (but short) definition of a life well lived:

To me, after all my eager pursuits, no solid pleasures now remain but the reflection of a long life spent in meaning well, the sensible conversation of a few good lady ephemeræ, and now and then a kind smile and a tune from the ever amiable Brillante.

I like that the emphasis here is on the intent, which you can control, rather than a long chain effect, which you can't. You might build a kickass library and have it get burned down by Nazis or hit by a meteor give years after you die. But only you get to decide you tried to be a good person. Hoping to see more in depth writing on this as I read more of his stuff. 

Wednesday, June 18, 2025

Apology for Printers (1731)

 Apology for Printers (1731)

Bonus: 

The fable in question

Summary: Ben Franklin tries to talk his way out of being canceled.

Commentary: I stopped doing ratings, because it didn't feel particularly necessary or helpful. This one would probably rate a solid 4 though. It's a fun read, but pretty thoughtful on the morals of printing, which is something that sees a lot of argument today. Ben seems to support printing anything that he doesn't think directly leads to (personal or societal) harm, and shares an anecdote about pissing people off because he printed a vaguely offensive ad. 

Tuesday, June 17, 2025

Ben Franklin: A Modest Enquiry into the Nature and Necessity of Paper Currency (1729)

 A Modest Enquiry into the Nature and Necessity of Paper Currency (1729)

Bonus: 

I'm pretty sure I already used "Money" last year.

Summary: Ben Franklin wants to print more money.

Commentary: I just read this since we're (hopefully) finally getting rid of the penny. I don't really know enough about colonial economics to feel strongly about his arguments. 

Monday, June 16, 2025

Ben Franklin: A Plan for Improving the Condition of the Free Blacks (1789)

 A Plan for Improving the Condition of the Free Blacks

Bonus: 

Kind of the same energy

Summary: Ben wants to establish a bunch of committees for helping the Free Blacks

Commentary: This feels condescending to me. We should establish a committee to do this, advise them according to that, etc., etc.

Obviously recently emancipated people and their kids will need some kind of support, but this feels more like, "we're going to do x, y, and z for them, because they can't." rather than supporting them in doing x, y, and z.

"THE business relative to Free Blacks, shall be transacted by a committee of twenty-four persons" (some of whom should probably be Free Blacks?)

"A committee of Inspection, who shall superintend the morals, general conduct, and ordinary situation of the Free Negroes, and afford them advice and instruction; protection from wrongs; and other friendly offices."
(That sounds like three steps, tops, above slavery.)

"A committee of Guardians, who shall place out children and young people with suitable persons, that they may (during a moderate time of apprenticeship, or servitude) learn some trade or other business of subsistence."
(We're now down to two steps.)

"They shall also procure, and preserve a regular record of the marriages, births, and manumissions of all Free Blacks."
(This would be a great job to give an actual Free Black, instead of a rando committee.)

"they will also provide, that such as indicate proper talents, may learn various trades, which may be done by prevailing upon them to bind themselves for such a term of years, as shall compensate their masters for the expense and trouble of instruction, and maintenance."
(This is basically how apprenticeship works at the time, but doesn't seem like something you'd want right after getting freed.)

They can't all be winners.

Sunday, June 15, 2025

Franklin to Abbé Geologist Jean-Louis Giraud Soulavie (1782)

 Franklin to Abbé Geologist Jean-Louis Giraud Soulavie (1782)

Bonus: 

Ben Franklin would not approve

Summary: Ben Franklin mostly figures out the structure of the Earth.

Commentary: I'm not a geologist, but I think this is mostly right. Then he progresses to alchemy in the PS.

Saturday, June 14, 2025

Benjamin Franklin to John Wright (1789)

 Benjamin Franklin to John Wright (1789)

Bonus: 

I think I know a gay couple with a dog named Pablo.

Summary: It's basically in the commentary.

Commentary: This is probably the John Wright who established Wright's Ferry/Columbia, PA. 

I picked this one since it was one of the more average letters, but also touches back on a few of the themes that're common across BF's writings that I've looked at and will continue on with later.

Ben is still hoping the Frev will end well, he got a Christmas card?, congress was going well. Trade imbalance is a thing (ALWAYS!) Hopefully the end of slavery goes well (after some reasonably time of service), writing isn't going as quick as he'd like, same ol', same ol'.


Friday, June 13, 2025

Ben Franklin: Disapproving and Accepting the Constitution (1787)

 Disapproving and Accepting the Constitution (1787)

Bonus: 

^ You should accept this ^

Summary: Did you ever think that you might be wrong?

Commentary:

I'll do two split chunk pull things tonight:

Most men, indeed, as well as most sects in religion, think themselves in possession of all truth, and that wherever others differ from them, it is so far error.
[...]
I cannot help expressing a wish that every member of the convention who may still have objections to it, would, with me, on this occasion, doubt a little of his own infallibility.

I've covered a few other chunks along these lines in 15MAD (I think it was "Federalist 2"). Unless you're really, really, really, sure (like, 2+2=4 levels of sure) always remember you could be wrong. Don't let it paralyze you, but be aware of the possiblity.

And another on the failure of government:

I believe, further, that this is likely to be well administered for a course of years, and can only end in despotism, as other forms have done before it, when the people shall become so corrupted as to need despotic government, being incapable of any other.

[...]

 Much of the strength and efficiency of any government, in procuring and securing happiness to the people, depends on opinion, on the general opinion of the goodness of that government, as well as of the wisdom and integrity of its governors. 

That's pretty much what we're seeing today. Our legislative branch has become so ineffective, and people have become so distrustful of our government, that we get stuck with the so called "imperial presidency." Imperial and despotic are pretty much synonyms here. 

Thursday, June 12, 2025

Benjamin Franklin: to David Hartley, Esq. (1789)

 Benjamin Franklin to David Hartley, Esq. (1789)

Bonus: 

Playing as Ben Franklin is about the only good thing in this game.

Summary: Thanks for your letter, gout sucks, I hope France works out.

Commentary: It's late, so shorty today. It's interesting to read another perspective on the French Revolution. I think there was an Edmond Burke piece on it in 15MAD. This one is more balanced. I think Franklin's more or less accurate here to my understanding here. The Revolution itself was a disaster, but in the end France emerged as a relatively strong and free republic.

Wednesday, June 11, 2025

Ben Franklin: Letter on a Manuscript against the Doctrine of a Particular Providence (1757?)

 Letter on a Manuscript against the Doctrine of a Particular Providence

Bonus: 

Don't spit that way, or it'll go in your face.

Summary: Even if religion is false, the benefits out way the harms

Commentary: This is a pretty short piece, but I feel like there's a lot to unpack. Written by Franklin to an unknown person about an unknown manuscript, the original piece is "against the Doctrine of a particular Providence, tho’ you allow a general Providence." Which "strikes at the foundation of all religion."

Franklin is against this for several reasons. The first is that he thinks it'll come back to bite the author. He doesn't address whether the author is right or wrong, but simply that it'll bring a lot of negative attention and fail to convince many people. This is kind of interesting for a guy who lead a revolution against the world's leading empire at the time.

To me, the strength of this argument depends, in large part, on how the piece is published. If you wrote it anonymously or pseudonymously, it'd probably be fine. You'd convince who you convinced, some people would be mad, that'd be the end of it. I'm not sure how hard that was to do at the time, but it seems possible.

You yourself may find it easy to live a virtuous Life without the Assistance afforded by Religion; you having a clear Perception of the Advantages of Virtue and the Disadvantages of Vice, and possessing a Strength of Resolution sufficient to enable you to resist common Temptations. But think how great a Proportion of Mankind consists of weak and ignorant Men and Women

Basically, religion is helpful for keeping the morons honest. Again, a couple different things come to mind here:

1. How "weak and ignorant" is the average person, and how much control do they have over that? While I was reading all the Great Books stuff last month, Adler and Hutchinson contended that we can't know if most people can get a LIBERAL EDUCATION since we haven't tried giving one to most people. On the other hand, we've tried giving most people a whatever the current public school education is, and the majority fall short. That leads to further questions about why that is. Could they have made it there with better teachers, better materials, smaller classes, whatever? Were they doomed from the start because they came from crappy homes, were malnourished, etc.? Are some people just morons no matter what you do? The reality is, for most of history, most people weren't really in charge of their lives. We've (supposedly) spent the hundreds of years moving away from that, and a lot of people still can barely manage to get up, go to work, and take care of their lives. But, again, why?

2. To what extent do the ends justify the means? If religion made the ~60% unwashed masses better, does that justify a giant society wide conspiracy. I feel like that's a pretty flat no. (Not having read the original manuscript, this and the next point might be where the general vs specific providence plays out.)

3. If you were going to enact said society wide program, is there room for acknowledging that the religion/religion-substitute isn't 100% true, while having it still be effective? Can we put together a culture wide story of how to be a good person without the hellfire and everything else? That's sort of what Aesop's Fables are, among other things. Do you need the magic torture component for them to take hold at a societal level? (I feel like the answer is no, but then you need commissars or something, since most of the large scale non-religious examples I can think of are from China, etc.)

Like I said, lots of thinking on this one.

Tuesday, June 10, 2025

Ben Franklin: Paying it Forward and Returning

 Two minis today

Bonus: 

I think I used this before, but do me a favor and forgive me.

Summary: 1. If you have someone you help help others, you can help many people for little investment. 2. If you want people to like you, as for a small favor.

Commentary: In regards to #2, I've always thought that part of the effect is that the person asking is then more willing to work with the person that helped them. I think a lot of us our shy to approach someone, ask for a first favor, etc. That first one breaks the ice.

Monday, June 9, 2025

"Brave Men at Fires" by Ben Franklin

 Brave Men at Fires

Bonus: 

Rubber Hose Good

Summary: Stop being lazy and help.

Commentary: "there was never a great Man that was not an industrious Man, and I believe that there never was a good Man that was a lazy Man."

I've written about this several times before. One of the major themes I see running through THE CLASSICS is the idea that you just need to step up and do good work. Find the productive things that appeal to you, do them, and help people, and you'll be 90% of the way there to living a good life.

Sunday, June 8, 2025

“Dialogue Between Franklin and the Gout” (1780)

“Dialogue Between Franklin and the Gout”

Bonus: 

Not to be confused with the Emperor of Maladies

Summary: Gout tells Ben Franklin why he has gout.

Commentary: As established, I don't care for these dialogues. I figured if anyone could do an interesting one, it'd be Ben Franklin. It's better than most, but in the end it falls into the same issue that most of them do. One character (Ben) is so dumb and docile as to be pointless, and the other (Gout) is such a know-it-all. I think I'd rather just read "Gout's Essay (or letter) to Franklin" than deal with the Franklin parts.

Saturday, June 7, 2025

Ben Franklin: The Morals of Chess

 The Morals of Chess

Summary: Chess is good for you.

Bonus: Let's see how long I can stay on Zapp Brannigan.


Commentary: Ben's writing about Chess tonight, but I think most of his advice about being a good sport, following the rules, etc. is applicable to most games. But for my pull quote, I'm going to go with:
be induced more frequently to choose this beneficial amusement, in preference to others which are not attended with the same advantages

That's a big part of why I started the blog, to try to spend more time reading good stuff and less scrolling Reddit or whatever. I think it's been reasonably successful. It comes and goes, and tends to do better when I have a defined project.



Friday, June 6, 2025

Ben Franklin Short: Advice to a Young Man on the Choice of a Mistress (1745)

 I think I'm going to sit down and do Ben Franklin's Autobiography as my next full read. For tonight, I'm just gonna grab a short piece.

THE GOOGLE DOC IS BACK!

Bonus: 

Especially before they get saggy.

Summary: Advice to young men: Get a MILF. Maybe even a GILF.

Commentary: Political incorrectness aside, I can't fault Franklin's advice here. I too would rather fuck a classy older woman than a mercenary prostitute. Especially if she would also make me soup when I was sick and stuff. More importantly, this letter was apparently a critical example in getting some obscenity laws overturned. Ben Franklin still fighting for liberty 200 years later.

Thursday, June 5, 2025

More Memorizing! TODAY WE CELEBRATE OUT INDEPENDENCE DAY!

 This is apparently what I'm doing now.

    Good morning. In less than an hour, aircraft from here will join others from around the world. And you will be launching the largest aerial battle in this history of mankind. Mankind -- that word should have new meaning for all of us today. We can't be consumed by our petty differences anymore. We will be united in our common interests. 

    Perhaps its fate that today is the 4th of July, and you will once again be fighting for our freedom, not from tyranny, oppression, or persecution -- but from annihilation. We're fighting for our right to live, to exist.

    And should we win the day, the 4th of July will no longer be known as an American holiday, but as the day when the world declared in one voice:

"We will not go quietly into the night!

We will not vanish without a fight!

We're going to live on!

We're going to survive!"

Today, we celebrate our Independence Day!


    We're prepping to read an absolute shit show of a curriculum at school next year. (Fuck you, Kiddom!) Basically, they grab open source resources, run it through an AI scraper, spit it back out with more typos, then charge school districts hundreds of thousands of dollars for half finished lesson plans full of typos, missing resources, etc.

    One of those resources is something called "The Declaration of Independence". They couldn't be bothered to hyperlink it, so I Googled around and found the above speech. Obviously, that's the one they intend for me to teach. (I'll do the real Declaration too, this is just a bonus.)

So, what's going on here? What's the point of this speech?

1. President Lonestar wants all of humanity to come together. 
Mankind -- that word should have new meaning for all of us today. We can't be consumed by our petty differences anymore. We will be united in our common interests. [...]

  And should we win the day, the 4th of July will no longer be known as an American holiday, but as the day when the world declared in one voice

2. He needs to get these pilots fired up for their requisite end of movie suicide mission.

 "We will not go quietly into the night!

We will not vanish without a fight!

We're going to live on!

We're going to survive!"

3. He needs to sell the studio on changing the movie title from Doomsday to Independence Day.

Today, we celebrate our Independence Day!


Go get 'em, President Pullman! 

 

 
 
 

Wednesday, June 4, 2025

Reflections on May Mental Health

 Several of the entries on the blogs last month were linked to a mental health challenge calendar that I did. The final activity (which I was supposed to do on Saturday) was a reflection letter to myself. Figure I might as well post that here too.

Dear me,

All in all, I think that went pretty well. Besides the daily goals, I was supposed to set three goals for the month, I picked:

1. Exercise 5 days a week: Some days this was just some light calisthenics and stretches, but I think I hit 5 days every week except for the week I was mostly laid up from the fall.

2. Get to bed by 10 on work nights: Did not go so well. It's a constant struggle. And now it's summer so I might change my bedtime anyway. We'll see.

3. Memorize at least 1 piece: I did "This is just to say..." around mid month, and got "Tears in the rain" yesterday. Success!

Beyond that, I enjoyed several of the daily challenges. A few of them were things like walk in nature, which is always a favorite. I had some good talks with my wife about mental health. It got me a couple free blog posts, which is nice. All in all, I think this is was one of the better challenges of this type that I've seen. Most of the activities were enjoyable, easy, and active. A lot of times you see these and it's just stuff like BE THANKFUL FOR SOMETHING! 

Sincerely,
Me

Tuesday, June 3, 2025

Memorization: Tears in the Rain from Blade Runner

 Apologies to Rutgers Hauer.



And the much better original.



I've seen things you people wouldn't believe. Attack ships on fire off (the) shoulder of Orion. I watched C-beams glitter in the dark near the Tannhäuser Gate. All those moments will be lost in time, like tears in rain. Time to die.

Monday, June 2, 2025

Adlerama Finale

It's been a long bumpy road, but I'm ready to close out the Malcolm Adler trip I started earlier this year. Today, I read the introduction to the "original" Great Books of The Western World, as opposed to the Gateway set I did earlier. (Technically, the GB intro isn't written by Adler, and I'm not sure about the GW one. Maybe I should've called this whole thing a GBotWW project with some Adler detours.) It's much better. GW crammed together a what, why, and how of Liberal/Classical Education with a summary of history's progress in various areas. GB focuses almost exclusively on what and why.

I think, in the end, what I really want from these is:

1. What is a Classical/Liberal Education?
2. Why should I care?
3. How do I get it (and why is it by reading?)
4. How do I read effectively?

1 and 2 are probably best answered by the GB introduction. 4 by "How to Mark Up a Book." 3 is handled reasonably well in several of the texts.

As an aside, it's a real shame that Adler and the Britannica team seemed to regard the Gateway set, at best, as a companion/children's version of the "real" Great Books and, less charitably, as an advertisement for it. The full Great Books, like the Harvard Classics, is massive, unwieldy, and intimidating. 54 (later 60) big thick hard covers of tiny type. The suggested reading plan spans 10 years, with hundreds of pages of material from the core set, plus exterior supplementary readings each year. I think there's a real value in a smaller set, of mostly smaller works, for someone who wants to start on C/L Education, or who doesn't have a 5+ foot book shelf available for them. Digital helps, which I'll get around to.

But to answer the four questions above, the best combination of it all is the introductory chapters of How to Read a Book. Those 60 odd pages fairly effectively lay out why you should want a C/L Education, how it differs from a "regular" (vocational) school education, what good reading looks like, how and why reading is an effective educational tool, and the basic skills of effective reading (skimming, marking a book, etc.) Most of that's available in the Amazon preview, but you could yar har yourself a copy if you want. Or just buy the actual book.

Which brings me to a couple thoughts on my reading/blogging as a whole.

I've read for this blog primarily in three different formats:

1. Physical (either print outs or actual books)
2. Digital minimally editable (pdfs, web pages, etc.)
3. Physically easily editable (mostly in Google Docs)

By far, I prefer the third for most readings. It's easy for me to leave as many comments as I want, I can highlight, bold, etc. if I want to mark something but not comment, I can add bookmarks and links to articles... 

Physical is probably better for really deep stuff, but the logistics and effort is way higher. Get the book, keep notes, find somewhere to put them, find the book and flip through (vs searching in my drive and ctrl+f) when I need to look back later, etc. Physical is more flexible, and probably better for my recalls, but it's probably like double the work for a ten percent increase (wildly estimating here). 

So, I think that will be my focus moving forward, trying to mostly read stuff I can get into a doc and poke at. There's still some logistical concerns (not everything is available in an appropriate format, I'll need to learn how to extract text from some things, working with larger docs, possible legal issues if I share them with you all), but I think that's my favorite.

I've got a couple other "small" entries to do over the next couple days, and then an inkling of my next project (which will probably relate to the above musings). Keep reading!

"Woodcraft and Camping" by George "Nessmuk" Sears Part 1 (Ch 1)

 I've got a lot of camping coming up next month, so I thought it'd be fun to do a camping book for a bit. I talked about this a litt...